A fun strategy of this deck is to get Sire Of Insanity out before anyone can answer it. The world of Dungeons & Dragons meets the world of Magic: The Gathering in this sourcebook for the plane of Ravnica. Here they feast on the dark desires and sadistic pleasures that cultists and patrons partake in. Hit: 25 (3d12 + 6) piercing damage plus 16 (3d10) psychic damage. Artist: Peter Mohrbacher (50) In Stock. Rakdos's Return Although almost half of their damage being psychic damage, which is rarely mitigated, is a pretty decent perk. Lightning is just a nice bonus to tack on there. Sire of Insanity. Lacking damage isn’t always a death sentence for a creature in 5e. Search for the perfect addition to your deck. Fleshgaits: A piece of internet folklore converted to D&D 5e “ We were too tired to even try and set up a shift system. CHA: 22 (+6). This is giving me some big Devilman Crybaby vibes. Inflicting the sire’s allies with Aura of Mind Erosion will give the party an advantage on imposing their crowd control on them. The sire of insanity is a huge lizardlike demon that prefers to keep itself hidden in the crevices and basements of the cult’s operations. Average Type Distribution. 0.01 TIX. Their major strength is the sheer amount of crowd control they can dish out. It further extends the range of the sire’s attack of opportunity. Their plentiful and impactful crowd control is super valuable in combat provided that you can prop up their lacking damage. They know a guy for that. good work! 6: You go permanently insane and fall under the DM's control. As I said before, their offenses aren’t the worst. Near Mint … 93 515. There they feed off the misery and debauchery that happens in the area. Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. At the beginning of each end step, each player discards his or her hand. While it’s the most common saving throw against spells in 5e, the sire’s Magic Resistance helps to alleviate this shortcoming. The sire has advantage on saving throws against spells and other magical effects. Let’s take a waltz through the seedy underbelly of Guildmaster’s Guide to Ravnica and see just how messed up this creature is. I say guild but it’s more of a cult. That’s a significant amount of damage mitigation. However, that’s still not enough, in my opinion, to make up for the lacking damage. See cards from the most recent sets and discover what players just like you are saying about them. Jun 12, 2014. While the sire of insanity could hold its own in combat, it shines when you can pair it with some minions or a more offensively-gifted creature to help prop up their damage output. There they feed off the misery and debauchery that happens in the area. Menu. From there, their various other perks simply build upon and strengthen their survivability. Card Text: At the beginning of each end step, each player discards his or her hand. Jun 12, 2014. You too have succumbed to the sire. Senses: truesight 120 ft., passive Perception 14 We also have an excellent trading opportunities finder tool that gets you trading in seconds! Their ability score spread is phenomenal outside of their Dexterity. Hit Points: 157Challenge: 12 (8,400 xp), https://dnd-wiki.org/w/index.php?title=Sire_of_Insanity_(5e)&oldid=310824. Magic Resistance would be overkill if it weren’t for their abysmal Dexterity modifier. Proficiency in Deception and Intimidation adds some excellent flavor to the sire of insanity. $0.25. 0.02 TIX. Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to Monsters; 2017 Xanathar's Guide to Everything; 2018 Mordenkainen's Tome of Foes; Guildmasters' Guide to Ravnica It’s best if you can pair up the sire with some minions or allies to prop up their lacking damage. The sire doesn’t want to face the party head-on. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. $1.13. Here are cards with similar text to Sire of Insanity: View More / Advanced Search Options. Provided that the creature can accomplish other valuable things in combat with their kit. They often hide in the darkness of nightclubs and seedy … If you need shady things done you go to the cult. The sire of insanity is yet another creature from Guildmasters’ that is both powerful and super flavorful. Assassination? $6.70. DESCRIPTION. Limiting the party’s free space to maneuver around the battlefield. 15% of 52 decks +10% synergy. Player Rating: Community Rating: 3.815 / 5 (89 votes) The player rating is the overall rating for the card taking into account all player rating votes. $6.49. 1/day each: confusion, mass suggestion. pretty snazzy! If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! On a successful save, the creature is immune to this aura for the next 24 hours. TEMPORARY INSANITY: 2-1 2 weeks duration, otherwise as above. While it’s true that their -2 to Dexterity is an Achilles’ heel of sorts, it is still propped up by Magic Resistance. As is, it gives the sire a fighting chance to make saves against Dexterity saving throws from spells. You feel your mind overtaken by twisted thoughts. The sire makes two attacks: one with its bite and one with its claws. The Sire of Insanity is a monster in 5th ed. Bloodgift Demon Innistrad (R) 5/4 Cr - Demon $1.99 . Saving Throw Will negates. Its victims become mindless lunatics. The Unofficial Description and any notes are licensed cc-by-sa. The sire’s defenses are only just part of what makes them so great. At the start of each of its turns, the sire can suppress this aura until the start of its next turn. Increases Strength, Agility, Stamina, and Intellect by 9 for 1 hour. DEX: 6 (-2) Last but not least, we have the sire’s absurd saving throw bonuses. They have resistance or immunity to 3 super common elemental damage types: fire, cold, and poison. Foodservice (it’s on the wiki I’m not kidding)? Memory Jar. Huge fiend (demon), chaotic evil While they have weaknesses, they’re by no means game-breaking. Resistance to nonmagical weapon damage is nice but in my experience, most martial characters will have a magical weapon or some way to make magical attacks by the time they face a CR 12 creature. While it has offensive teeth, its manipulative abilities are by far the scariest part about these creatures. 2.97 TIX. TerramArmsXIII Hobbyist Writer. All of this disruption and crowd control further bolsters the sire and its allies’ survivability. 2K 102 84K (1 Today) By PeteMohrbacher | ... Sire of Oreos! It includes all monsters appearing in an official Dungeons & Dragons 5th edition product. That’s a ridiculous amount of value considering spells like Confusion and Crown of Madness can take at least one creature out of the fight for a good chunk of time. damage output. It’s not often that we see creatures with so many goodies in this portion of the statblock. Major Image can be leveraged to further mess with the party and create further obstacles to disrupt the party in and out of combat. 3 turns, the creature is a defensive powerhouse with a solid foundation shown here offer on card! In all this creature is a defensive powerhouse with a Cost ’ reach using form... 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